Case study · 2026Paused
Glid
We designed and built Glid end to end, an app that matches people on a game (where, when and what level) before anyone has to message.
- Client
- Glid
- Services
- Product engineering, Digital experience, Brand identity, Campaign
- Year
- 2026

The problem
Finding people to play with usually means group chats and back-and-forth that never turns into a game. Most matching apps open on profiles and messages. Glid starts from the game itself: the place, the time and the skill level, so the first thing people agree on is the session.

What we made: the app
We designed and built the iOS app ourselves, with Home, Matches and Explore screens, event pages and a map of nearby players and courts. It is native Swift and SwiftUI on a shared Rust core, with Apple and Google sign-in, and it reaches the wrist with a watch face that shows heart rate during play.




What we made: the films
A landscape product intro, then portrait cuts for a short reel, court availability and messaging, all in the same look.



What we made: the website and launch kit
The website, social and posters share one system with the app, so the brand looks the same everywhere it shows up.




What's next
Place. Time. Skill. Then talk.
Glid is paused for now. The app, films and launch kit are finished and ready for when it picks back up.
Credits
- Product & engineering
- Endlls Studio
- App design
- Endlls Studio
- Website
- Endlls Studio
- Marketing, social & posters
- Endlls Studio
Let's talk
Send a few lines about your project. We reply within two working days